
Dead Space Walkthrough Part 21 Chapter 12 The Marker PS3/X360/PC #EA #VisceralGames
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here we are back on the youtube train only to use a brand new Avermedia LGP Lite im loving the capture card alot now also cant wait for my PS4 to come thanks to my friend X-Tech i also got the ending recorded will have to wait for january 2nd to upload it then prototype 2 will start soon as that i promised it when i finish dead space ill do it and yea this is the near the ending now if you all enjoyed this video then leave a like subscribe and make sure to have notifications on to not miss out videos
Dead Space is a 2008 survival horror video game, developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The debut entry in the Dead Space series, it was released in North America, Europe and Australia. The game is set on a mining spaceship overrun by deadly monsters called Necromorphs, which were released following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs, while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its chapter-based narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space was pitched in early 2006, with an early prototype running on the Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.
The game was announced in 2007, and formed part of a push by Electronic Arts to develop new intellectual properties. Though making a weak sales debut alongside their other 2008 titles, the game eventually sold one million copies worldwide. Critics praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards, and has been ranked by journalists as one of the greatest video games of all time. It spawned two direct sequels (Dead Space 2, Dead Space 3), and inspired several spin-off title and related media including a comic prequel and animated film.
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