Revisiting Uncrashed Starship AFTER beating Starscream

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By performing Starship Skip, you're able to skip the flags that change the Warp Gates over to their "crashed" counterparts. These are the results:

- Crash Site sends you to coordinates 0,0,0 on the map due to Crash Site being an invalid warp gate in Uncrashed Starship. Coincidentally, this places you inside an elevator shaft with no elevator object due to it being placed outside the doors. Luckily, the collision in this room isn't very well made as a result of the player never normally being able to access this shaft, so we're able to clip out of bounds.
- Engine Room functions as intended sends you to the normal Warp Gate in Uncrashed Starship. Due to the game treating it as Crashed Starship, however, no Decepticlones load. Everything else functions as normal.
- The Bridge Warp Gate can be accessed and even added to the list alongside the Crash Site and Engine Room Warp Gates, which is normally impossible. The gate still functions as intended.
- Triggering the transition to Crashed Starship works normally, allowing for HQ dialogue (and thus, Storage) to occur the post-boss variant of the level, which isn't normally possible outside of the Mini-Con countdown.
- Opening the Crash Site Warp Gate from its intended location sets the flags on every Warp Gate to the "Crashed" variants, thus deleting the Bridge Warp Gate from your list if you opened the gate in the weird hybrid Starship seen here.
- I show off the Engine Room Warp Gate in its "Crashed" variant as well, as many players likely have never seen this Warp Gate.

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