Riders of Icarus - First Impressions - I'm so conflicted about this game
Cutscenes are great, the combo system and multiple skill effect thing is great, the game suggests a lot of future aerial combat and things but it's weird because the game isn't an action game you can't slash the air you have to have something targetted like an oldschool MMO. It's got the darned A to B quest NPC thing which suggests highly themepark design(blech). BIG Problem after playing a while is the mouse camera movement having to hold down RClick I can't actually find any setting in the options I'm either stupid or this option doesn't exist but it sure as hell isn't apparent how to lock it to just mouse movement = camera movement.
Graphics are great but for some reason it looks a little underdetailed zoomed out but zoomed it the game looks wonderful. SO REALLY I'm HIGHLY confused about how I feel about this game, it's both good and bad in all aspects equally. With some aspects very bad(themepark bit) and some aspects really good (multiple skill effects and fluidity of attacks) but its clunky in the sense that I have to target something to be able to use attacks and feels a bit slow in execution/response. OH MAN IT'S ALL OVER THE PLACE lol.
The game performs really well I have it on maxed settings by optimized default detection and when I checked it somewhere midway in when I was looking for the mouse settings I'm running a solid 60fps WITH a lot of other programs in the background(I had another MMO running while playing this) which is crazy.
Overall: I don't know! HAHA
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