
"Right Here in Shiver City" - PART 7 - Paper Mario
We could all use a giant sandal parade in our lives...
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CHAPTER SELECT:
0:00:00 Intro
0:06:22 Shiver City
0:06:47 Shiver Snowfield
0:07:17 vs. Jr. Troopa
0:09:43 Shiver Snowfield
0:15:40 vs. Monstar
0:17:23 Shiver Snowfield
0:17:48 Starborn Valley
0:24:46 Shiver Snowfield
0:28:02 Shiver City
0:30:21 Shiver Snowfield
0:31:22 Shiver Mountain
0:50:33 Crystal Palace
1:29:08 vs. Crystal King
1:37:10 Peach's Castle
1:40:53 Crystal Palace
1:41:52 Shiver Mountain
1:43:19 Shiver Snowfield
1:43:41 Shiver City
1:43:57 Toad Town Tunnels
1:45:58 Goomba Village
1:46:38 Toad Town Tunnels
1:46:48 Toad Town
1:47:56 Mario's House
1:50:57 Toad Town
1:53:11 Shooting Star Summit
1:58:23 Star Way
2:03:29 Star Haven
2:08:56 Chapter 8: A Star-Powered Showdown!
2:09:03 Bowser's Castle
3:21:17 vs. Jr. Troopa
3:24:57 Bowser's Castle
3:25:47 Peach's Castle
3:30:56 vs. Bowser
3:37:19 Peach's Castle
3:40:13 vs. Bowser & Kammy Koopa
4:01:02 Ending
4:19:17 Credits
4:27:43 The End
4:30:26 Outro
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Paper Mario is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. It was first released in Japan in 2000 and in the rest of the world in 2001. Paper Mario was re-released for Nintendo's Wii Virtual Console in July 2007 as well as Wii U Virtual Console in 2015.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has defeated his foe after stealing the Star Rod from Star Haven and making himself invincible. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands".