Rimworld Alpha 13 Ep 10 Arbitration Realistic Research modpack Let's play
Welcome to a new Rimworld Alpha 13 series. In Ep 10. we are trying to survive and are down to only two colonists using the Rimworld Arbitration Realistic Research modpack.
►Follow my rimworld playlist http://bitly.com/rimworldalpha13lp
About [A13]Arbitration: Realistic Research - Overhaul, modpack
Motorized vehicles.
Occasionally raiders bring their ATVs.
50-item research tree
Realisticish sciency research; no more carpet making
Marathon game pace, governed by research unlocks
Progressive unlocks through eras of technology from bows to advanced biotech
Rebalance of work costs (components easier to make, clothes and swords don't take longer than guns to make)
Tools feature; colonists work slowly at first but speed up once they can craft tools (makes your first few days harder)
Not a lot of bloat
Not supercomplicated
Research usually presented as a few choices at once instead of 15
New features show up a few at a time with each research unlock
Other mods that are incorporated were stripped of most things extraneous to the goal of this mod
Small traders working with CR, they spawn with carts so they don't walk slow. Minimum speed after CR weight adjustment now 10% instead of 1%.
Download it here
https://ludeon.com/forums/index.php?P...
Here are some of my other playlists that you may enjoy
Let's Play Terratech http://bit.ly/terratechLP
Let's Play Prison Architecht http://bit.ly/prisonarchitechtLP
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About Rimworld Alpha 13
Permadeath
New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.
Relationships
Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
Family members out to cousins and beyond
Lovers, fiancees, marriages, ex-lovers, ex-spouses
Lovin’
People may get in social fights with those they dislike (even neutrals and enemies do this)
Animal bonding
People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
Marriage ceremonies and parties
Prison breaks
Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.
Infestations
Self-reproducing, spreading underground insect hives
Insect hives are dangerous but produce succulent insect jelly
Animals and predators
Many more animals, some of which will hunt people
Some animals are now predators, including colony pets (e.g. cats catch squirrels)
Animals can gnaw corpses apart directly now
Threat response mode
Decide how colonists should auto-respond to threats: flee, attack, or ignore?
Check out the rest of the Rimworld Alpha 13 notes here
https://ludeon.com/blog/2016/04/alpha...
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