Rimworld Alpha 15 The Call of Cthulhu | Hidden Sleepers, Taking the Poison Ship | Ep 14 | Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=4HkZE4y9LOY



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Let's Play
Duration: 34:09
3,848 views
89


We're back with our Rimworld Alpha 15 Call of Cthulhu gameplay and we are given a bit of time to do some exploration before taking on the poison ship. We check out a large hidden area in order to see what was inside, and it was pretty surprising, a few hidden sleepers! It also gave us a huge amount of steel, which is excellent, and the semi-constant supply of Mechanoids has given us quite a bit of plasteel which I'm happy about. As the colony strengthens, it'll be a test of whether or not we can survive the bigger, stronger cosmic horror raids.

MODS USED:

More Vanilla Turrets: http://steamcommunity.com/sharedfiles/filedetails/?id=730528968

RT's Weapons Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=730899625

Xeva's Rimhair: http://steamcommunity.com/sharedfiles/filedetails/?id=705924057

Expanded Prosthetics and Organ Engineering: http://steamcommunity.com/sharedfiles/filedetails/?id=725956940

HP Lovecraft Storyteller: http://steamcommunity.com/sharedfiles/filedetails/?id=763418547

Call of Cthulhu Cosmic Horrors: http://steamcommunity.com/sharedfiles/filedetails/?id=765890823

Call of Cthulhu Neutral Factions: http://steamcommunity.com/sharedfiles/filedetails/?id=764375772

Jecrell's Tobacco and Cigarettes: http://steamcommunity.com/sharedfiles/filedetails/?id=764301651

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Rimworld on Steam! + http://store.steampowered.com/app/294100/

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SOME OTHER PLAYLISTS:

Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe

No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0

Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5

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ABOUT: RIMWORLD:

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.

You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.

RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.

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Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout




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