Rimworld Alpha 15 The Call of Cthulhu | Raid, Selling Slaves and Making Beer | Ep 15 | Gameplay
We're back with our Rimworld Alpha 15 Call of Cthulhu gameplay and we end up getting raided by the pirate clan, although it doesn't really seem like they send enough men to do the job. Our group is slowly getting better and better armed, and after the battle we end up with a prisoner. The only issue is they are missing a leg and we really don't have the medicine to fix that appropriately. A passion pirate trade ship means that it's slave time, but even the ship doesn't want to give a hefty price for someone with just one leg. We also get our beer production online, something we'll definitely need to keep morale up!
MODS USED:
More Vanilla Turrets: http://steamcommunity.com/sharedfiles/filedetails/?id=730528968
RT's Weapons Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=730899625
Xeva's Rimhair: http://steamcommunity.com/sharedfiles/filedetails/?id=705924057
Expanded Prosthetics and Organ Engineering: http://steamcommunity.com/sharedfiles/filedetails/?id=725956940
HP Lovecraft Storyteller: http://steamcommunity.com/sharedfiles/filedetails/?id=763418547
Call of Cthulhu Cosmic Horrors: http://steamcommunity.com/sharedfiles/filedetails/?id=765890823
Call of Cthulhu Neutral Factions: http://steamcommunity.com/sharedfiles/filedetails/?id=764375772
Jecrell's Tobacco and Cigarettes: http://steamcommunity.com/sharedfiles/filedetails/?id=764301651
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SOME OTHER PLAYLISTS:
Rimworld (Alpha 15): https://www.youtube.com/watch?v=-S5ZBa3xxeE&list=PLw8xXEJ0p21c9emNJQLMujllrr0_B_GSe
No Man's Sky: https://www.youtube.com/watch?v=x20rOR42xAc&list=PLw8xXEJ0p21dskKCcNEjrl0-FSh2lMCq0
Tyto Ecology: https://www.youtube.com/playlist?list=PLw8xXEJ0p21cuz4PifqIJ8_U82G0VdNz5
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ABOUT: RIMWORLD:
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, and illnesses.
Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
Trade with passing ships and trade caravans.
Decorate your colony to make it into a pleasurable space.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Build colonies in the desert, jungle, tundra, and more.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
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Intro Music by Andru: https://soundcloud.com/andruofficial/loverunsout