Rimworld Alpha 18's New World Generation + Colonist Creation Screen

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RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 6:36
12,977 views
294


Rimworld Alpha 18's new world generation is here. Now terrain is named and placed in the world allowing a richer story telling to happen. Name the oceans, mountain ranges, lakes and others! It's really cool.

Rough features list:

-New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
-Tropical swamp
-Temperate swamp
-Cold bog

-New incidents:
-Meteorite impact. A meteorite impacts, leaving a lump of mineable ore.
-Aurora. A beautiful aurora lights up the night sky, improving mood.
-Tornado
-Peace talks quest
-World refugee quest
-Prisoner rescue quest

-Storyful combat:
-A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.

-Various research has been split up
-Gun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolvers
-Melee weapon research is now broken into several stages

-New furniture
-Bedroll: Portable bed
-Dresser: Passively improves room
-Endtable: Passive improves room
-Various new table sizes

-New quest reward special items:
-Psychic emanator
-Vanometric power cell
-Infinite chemreactor
-Techprof subpersona core
-Healer mechanite superdose
-Resurrector mechanite superdose
-Orbital bombardment targeter
-Orbital power beam targeter

-Tribal content upgrade:
-Ikwa melee weapon
-War mask
-Tribal headdress
-Recurve bow
-Tribal hunter
-Tribal heavy archer
-Tribal berserker

-New world site components (used in various situations):
-Sleeping mechanoids
-Animal ambush
-Enemy ambush

-New mental breaks:
-Insulting spree. Randomly go around and insult people.
-Targeted insulting spree. Follow around a specific other colonist, insulting them repeatedly.
-Tantrum. Go around randomly smashing furniture, buildings, and damageable items.
-Bedroom tantrum. Go to your own room and randomly smash furniture, buildings, and damageable items.
-Targeted tantrum. Go to destroy a single, specific, randomly-chosen, valuable item or building.
-Sadistic rage. Melee attack prisoners for a while. Fists only. Only occurs when there are prisoners to attack. Does not attack downed prisoners.
-Corpse obsession. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. The mental break then ends.
-Catatonic. Collapse on the spot into a downed state with a psychological breakdown. Recover some days later. This can be implemented by a “catatonic breakdown” hediff.
-Jailbreaker. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner.
-Slaughterer. Slaughter random colony animal(s) periodically.
-Murderous rage. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Uses melee weapon or fists, as equipped. Keep attacking until the target is dead.
-Run wild. The pawn basically starts acting like an animal. You can tame him to try to get him to rejoin.

-New mental inspirations. Basically reverse mental breaks - these give temporary bonuses to colonists in high moods.
-Work frenzy (1 day): Global work speed 2.5x
-Go frenzy (1 day): Walk speed 1.5x
-Shoot frenzy (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher.
-Inspired trade
-Inspired recruitment
-Inspired surgery
-Inspired art

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