RimWorld Alpha 3 Let's Play / Gameplay Season 3 Part 1 - Factions and We're Back!

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RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 22:02
6,139 views
139


Welcome to RimWorld, a space colony simulator where epic tales are told through the AI Storyteller and we'll experience them! In today's gameplay part of our Let's Play we are introduced to a whole new array of things like factions as we venture back into RimWorld after a long break!

☆ Alpha 3 Playlist: http://goo.gl/OXFU1M
☆ Alpha 1 Playlist: http://goo.gl/GJQXll
☆ All Rimworld Playlist (Over 50 Episodes!): http://goo.gl/A2ba3v

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What is RimWorld? (From the Kickstarter)

I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.

To keep things interesting, the game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller (modeled after the AI Director from Left 4 Dead) who analyzes your situation and decides which event she thinks will make the best story. There are several storytellers to choose from:

Cassandra Classic aims to create a rising curve of tension over the course of the game. Early on, the most dangerous thing she'll do is send a psychotic squirrel after you. Later on, bands of scavengers will arrive. In the late game, look forward to combined-arms attacks from mercenaries mixed with lightning storms and crop blights. If you want a traditional tension and difficulty curve, go with Cassandra.

Phoebe Friendly is for the player who just wants to build and watch a colony grow. She'll occasionally create minor disasters, but nothing that would threaten the existence of the colony. If you want a more relaxing game about growth and success, choose Phoebe.

Randy Random follows no rules. He may give you some amazing stroke of luck, like a trader selling an advanced weapon for a low price or a group of helpful immigrants, followed by a near-unbeatable pirate attack combined with an electrical fire. If you think losing is fun, you might want to try Randy.

And we're considering other AI Storytellers, too. High population storytellers, starvation storytellers, seasonal storytellers, moody storytellers, and anything the community thinks up are all on the table.

In RimWorld, your colonists are not professional settlers -- they're survivors from a crashed passenger liner. They'll be accountants, homemakers, journalists, cooks, nobles, urchins, and soldiers.

Each character has a background that affects how they play. A nobleman will be great at social skills (for recruiting prisoners or negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically-engineered assassin can do nothing but kill -- but he does that very well.

You'll acquire more colonists by taking in refugees, capturing people in combat and turning them to your side, buying them from slave traders, rescuing them, or taking in migrants.

Over the course of long games, players develop a motley group of refugees, pirate raiders, purchased slaves, and crashlanded survivors. The diversity of people makes each colony unique.

You won't get hundreds of colonists - we want to keep the number small enough that you can know each one individually.

Outro Music:
♫ 'Colors' by Tobu
Tobu Facebook: http://facebook.com/tobuofficial
Tobu YouTube: http://youtube.com/tobuofficial




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