
Rimworld Steam branch 1.3 preview (BEARDS, pens + fences and much more)
This is the Rimworld steam branch 1.3 preview version. I'm checking out Rimworld steam branch 1.3 preview to see what's new. If you enjoyed this rimworld 1.3 preview video then let me know below.
Rimworld 1.3 full change log: https://j.mp/3xxLwvS
Rimworld 1.3 features
There is a new pens-and-fences system for animals. Now animals are more productive, with more focused roles, but some of them need to be kept in fenced pens and led around by your trusty farmers. It gives the colony a more ‘ranchy’ look and feel, as opposed to just having random cows always wandering through bedrooms or staying in pens via mind control. You’ve also got egg boxes and a new straw matting terrain type to build true-looking farms that
actually work.
There are search bars all over the interface now, so you can type in text on the architect menu, stats dialog, research menu, stockpile filter, and elsewhere to jump directly to exactly what you want. No more hunting through lists - even with lots of modded items!
The faction goodwill system has been reworked so neighbors keep a record of what you’ve done and why they feel the way they do about you. You’ll have a better idea of why exactly they want to destroy or reward you.
Enemies will now use a new style of breach raid to get through your defenses. They’ll bring special wall-breaking tools and tunnel into the side of your base instead of using the main entrance. Tribals do this with a new breach-axe, while pirates use grenades, and mechanoids use a new mechanoid type called the termite. This new strategy option for the AI adds more variation and dynamism to the defensive combats - fighting through bedrooms is very exciting! Making the AI analyze bases, find good breach paths, and follow them effectively was an interesting and novel problem. Of course, all the old raid strategies still exists and the breach raids only show up from time to time to add variation.
Drag-move formations allow you to order your fighters to arrange themselves in a line using a single mouse command.
You can order a fighter to pick up a downed person, then carry them wherever you wish using the normal movement controls. No more harrowing and unnecessary rescues directly to bed!
Your colonists can now carry medicine in their inventory and use it directly on the battlefield.
Beards! Beards. What more do I need to say? People have beards, and they look beardy and awesome.
Characters now render more efficiently (the game prints them onto a texture and render that in one pass, instead of rendering each body layer separately on every frame). We punched up their look with visible wounds, bandages, and body modifications, so you can really see when someone (or your pet guinea pig) has taken some hits.
We also consulted with modders, collected their requests and made a bunch of technical changes to make modding easier.
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