RimWorld Timelapse: The Mechanitor
Trying my hand at some RimWorld timelapse videos! Song is Idol Springs from Spyro 2.
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Start: The Mechanitor
AI Storyteller: Phoebe Chillax set to "Community builder" & commitment mode.
Mods: Most (if not all) of Vanilla Expended, plus "Progress Renderer" for the images to make the timelapse, plus Ogre Stack. I bet there are others I'm forgetting, feel free to ask in the comments if you wanna know more.
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My basic goal here was to make an alcohol export community with The Mechanitor as our start. I thought "dude using his mind link to robots to make tons of beer for export" was a fun idea, and I just wanted to see what would happen.
For awhile, things were really peaceful. With Mechanitors I try to build up my little robot friends before I start focusing on the long-term goals like research, so you'll notice the research bench doesn't get built for awhile. Once I had 2 of each hauler, builder, and planter robots, along with one shooting robot, I figured that was a good place to start changing gears into researching and building up the base.
We had some incredible luck from Phoebe Chillax. Once we opened up our base to visitors, we were able to get a huge influx of medicine. I think by the time the base fell, we had about 70 plus regular medicine and about 20 plus Glitterworld medicine, not to mention all the other assorted gifts. We also got two really useful rewards for easy weather quests, a vanometric power cell and some psychic soothe machine. Placing the soothe machine so it covered the dining hall, citizen barracks, and guest barracks meant we basically always had happy guests and always had happy citizens.
The downfall of the base came from misunderstanding how the spider webbing worked. By building into a mountain we were flirting with death, as every mountain tile has a chance to spawn bugs of some sort (as far as I'm aware, feel free to correct me in the comments). However, I've basically never had that be an issue... until now. I giant ancient spider came out, right where I was building our second bay of robot rechargers. I figured, since we had 6 regular robots, a military robot, and 2 Pawns that cool shoot well, we'd be fine. And honestly, we were! Until I basically let everyone get webbed. I didn't realize Pawns couldn't free themselves from within the webbing until it was too late, basically as my last Pawn was about to get hit. I thought it was a time-based thing, similar to the different Stun-type effects in the game. I didn't notice the "free from webbing" option on the webbed-up robots and Pawns until I was attempting to dance my one remaining Pawn out of danger.
Once the last Pawn was webbed up, I let the game go on for a few more in-game hours. The Spider was dying, it only has a few hours after my last Pawn got webbed up before it would bleed out, so I figured waiting would be fine. As it died, the closest thing to RimWorld's Game Over screen popped up, saying there was no one left alive at the base. With that, I quit to the OS and made my timelapse video. Depending on how the game saved, it may be salvageable, but I don't think so. I set to commitment mode so I couldn't use save states to save myself, so I don't think it would be "honorable" to find a way around it now.
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