Ringside Boxing Longplay (Commodore 64 Version)

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Ringside Boxing Longplay (Commodore 64 Version) -

Ringside Boxing is a sports simulation game for the Commodore 64 and the Commodore Vic-20, developed by Ghislain De Blois in 1996. While it shares its name with an earlier title, this version offers a distinctly hands-off approach, focusing entirely on strategic decision-making rather than direct gameplay.

After choosing your boxer and opponent, the main task is to select one of eight available strategies. These include All Out Attack, Go for the KO, Inside, Outside, Defensive, Cover Up, No Strategy, and Random. Once the strategy is set, the rest of the match unfolds autonomously, with the AI executing the fight based on your selected approach. Players have no direct control over their boxer, not even to throw a single punch.

Given its lack of interactive gameplay, Ringside Boxing is less of a traditional sports game and more of a simulation where success depends entirely on selecting the right strategy. While this concept may appeal to those who enjoy a hands-off management style, it leaves little for players seeking an active or engaging boxing experience.

Ultimately, this title might capture the attention of a niche audience interested in strategic decision-making, but for most players, the absence of direct involvement makes it feel more like watching a simulation unfold than participating in a game.

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