Rise of the Dragon TAS (Tool-Assisted Speedrun) - 100% category in 12m 52s 66ms

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Published on ● Video Link: https://www.youtube.com/watch?v=a-JgZklXe9I



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Duration: 16:40
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Rise of the Dragon for Sega CD

TAS recorded on BizHawk 2.8. Sega CD BIOS version 1.10 USA.

.CUE SHA-1: 3C241CEEFC31754D411B682B7B397494FAE7F059
Track 1.bin SHA-1: EA97A8CA280540F160B0884C6A0E52EDEA3692EA
Track 2.bin SHA-1: 06486711B36741362822922073AA722FAD45E4F0
Track 3.bin SHA-1: 63A75172B7D96C24779F686287FAC7160C4E0A15
Track 4.bin SHA-1: 8C18E2DDCF046A372AC77CB2D439D10EAAEF0E80
Track 5.bin SHA-1: ECC1E2FE6DAA0855AA7E25639A12843436209909
(All found using HxD & ROM Hasher)

Please notice the first screen after the SEGA logo, this text screen is different depending on the version. The original version says "© 1992 Sierra" on it and the text is left-aligned, the second release says "© 1994 Sierra" on it and the text is center-aligned. I am playing on the original USA release of the game which was sold in a cardboard box, rather than the second release which was in a plastic case. This initial release allows you to skip the opening cutscene, which is very long.

The additional rules for 100%: All items in the game must be either obtained into the inventory OR used at some point. Karyn's date must be done. Snake's arcade must be done (sort of has to be done because of the first rule, gives a keycard).

This is my third time TASing this game, first time in 100% category. Reservoir battle is a joke in 100% compared to any% because the assault rifle kills the enemies in one shot. I did have to jump over the fireballs on the last boss, costing some time, but until I can figure out RNG manipulation, it is what it is. I did find some movement improvements compared to my any% TAS ( https://www.youtube.com/watch?v=VJp-2SNRs_4 ) and will most likely redo that TAS in the future.

I'm getting EXTREMELY close to a one-cycle Qwong's (electrical panel puzzle). I'm probably a handful of frames off from placing the yellow before I can get electrocuted, but currently I still can't make it happen. I did improve on the time compared to the any% by not opening the electrical panel door instantly after bombing the lock. The dial at the top of the electrical panel starts at 0 as soon as the door opens, so opening it later when I'm closer to the red/blue/yellow objects means I can move them faster to their locations with more time before the dial hits the red area.

This run utilizes a lot more mouse movement "speed ramp-ups" compared to my any% TAS to get items at the bottom of the screen moving faster into my inventory. How mouse movement speed works:

The main movement is this game is the mouse cursor. If you hold a certain direction, your mouse will move faster within a second and maintain that speed, but it's a little more complicated than that. You can keep this speed as long as you change directions within 2 of the 8 cardinal directions, and as long as one of them is a diagonal (for example: N to NE, NE to N, or NE to SE all work, but NOT N to E). If I want to move W to pick up an item and move E to drop it into my inventory (assuming I'm at maximum speed), it's faster to:
Frame 1: Move W and pickup on same frame
Frame 2: Move NW for a frame
Frame 3: Move NE for a frame
Frame 4: Move E
You can also swap north in this example to south if you want. I have to do a U-Turn movement to maintain my fast acceleration. I found out it takes 52 frames to get to maximum speed (8 pixels per frame is the fastest the cursor will move). You can't keep the speed through most screen transitions or when accessing the inventory.

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