Rise of the Tomb Raider DirectX 12 with Async Benchmark R9 390 and i5 6600K
Hey guys in this video I revisit Rise of the Tomb Raider and perform some various tests which will investigate how much of a performance boost the implementation of Async. Async will be enabled when running the game on the DirectX 12 API. Hope you guys find this video helpful and informative.
Test conducted at both 1080P and 1440P.
*****Asynchronous Computer/Shaders LINKS*****
http://wccftech.com/amd-improves-dx12-performance-45-gpu-asynchronous-compute-engines/
http://wccftech.com/async-shaders-give-amd-big-advantage-dx12-performance-oxide-games/
http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
MY PC SPECS:
CPU: Intel Core i5 6600k overclocked to 4.6GHz
CPU Cooler: Cooler Master Hyper 212 EVO
Motherboard: GIGABYTE G1 Gaming GA-Z170X-Gaming 7 LGA 1151 Intel Z170
RAM: G.SKILL Ripjaws V Series 8GB (2 x 4GB) 288-Pin DDR4 SDRAM DDR4 2800
Graphics Card(GPU): MSI Radeon R9 390 8GB GDDR5 VRAM
Sound card: Asus Xonar DGX
SSD: Samsung 950 PRO M.2 NVME SSD (Boot Drive)
HDD1: Western Digital Caviar Black 1TB
HDD2: Western Digital Caviar Blue 1TB
PSU: EVGA SuperNOVA 750 G2 80 plus GOLD Power Supply
CASE: Corsair Carbide Series SPEC-02 Mid-Tower Gaming
OS: Windows 10 PRO 64bit
Doom 2016 VULKAN Performance Test with an R9 390 and i5 6600K
https://www.youtube.com/watch?v=vG55YncAQ5c
My thoughts of the RX 480
https://www.youtube.com/watch?v=Fe5I9kRtmhM
Is Faster RAM worth it for your gaming PC?
https://www.youtube.com/watch?v=hcFajvzpIb8
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DannyzReviews presently has 1,648 views for Rise of the Tomb Raider across 1 video, with his channel publishing less than an hour of Rise of the Tomb Raider content. This makes up less than 0.16% of the total overall content on DannyzReviews's YouTube channel.