Road Blasters - When You Give a Horse a Gun - MCIHAD

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Published on ● Video Link: https://www.youtube.com/watch?v=wMnDkQTMGMc



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Kyle is bad at driving games. We honestly probably should have put this one in Nick’s capable hands, but at least witnessing Kyle fail in a loop (a process we here at Trouble Planet call ‘Circles Within Circles’) gives us ample opportunity to broach such erudite avenues of discussion as the movie Swiss Army Man, and some fond recollections of more innocent youthful days. Let never be forgotten the immortal phrase “Fuckin, Uhhh….”

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The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

Each rally features a midway point, denoted by a line on the road which the vehicle crosses. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the rally (the amount of fuel in the main tank given at the rally's start fluctuates throughout the game). The amount of fuel in the reserve tank, however, is not restored.

When a player gets low on fuel in their main tank, a fuel light will blink on and an alarm will sound on the display. Using up the main tank can mean the vehicle then uses what reserve fuel is stored.







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