Rampart - The Three V’s - MCIHAD

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Published on ● Video Link: https://www.youtube.com/watch?v=Vf_CF7dQCNA



Game:
Rampart (1990)
Duration: 13:01
138 views
4


Three primary colors attempt, futilely I might add, to encompass a bastion of some sort with tetronimo-shaped segments of wall. To fail to secure full enclosure is to secure one’s own doom; to do otherwise is to prolong the inevitable demise that awaits all that walk and breathe upon the earth. But with this time allotted you may visit violence upon your neighbors, already cordoned off from your civilization as they may be by God’s own rending of the plains with trails of terestrial tears, but in a world devoid of meaning what more can we do but claim dominion over our minds with only the conflagration of warfare as our currency of expression?

P.S. Fuck you Kyle that’s what you GET! Hahahaha.

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In Rampart, the player is in control of a set of castles, which they must defend, by alternately shooting at attacking ships (or other players), and repairing any damage done to them within a time limit. Surrounding this castle is a wall, made up of small blocks, completely surrounding a region of the board. This area is considered the player's territory, and it may contain one or more castles, and any number of cannons. The maintenance of this territory is the primary focus of the game. Once the player defeats the opponent, the player can execute the commander, by walking the plank or beheading. Music by: Jas C. Brooke, Mark Cooksey

The single-player game consists of six levels. The ultimate aim is to destroy a fleet of attacking ships while repairing any damage the fort sustains.

At the start of each level, the player chooses the location of their fort from a number of options. This location is then surrounded by a wall to form a castle, which the player can then place cannons within. After this, an attacking round commences, followed by a repair round, where any damage to the castle must be repaired. If the player manages to survive the repair phase (by surrounding at least one castle within a time limit), he is given a short amount of time to place additional cannons within the walls of his fort (if he made room for them), after which the battle resumes.

This cycle continues until either the player fails a repair round, or enough ships in the enemy's fleet are sunk. When the opposing navy has been sufficiently depleted, the level is won, and the player may then choose another level from the island map.







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