Dig Dug II - Fait Accompli - MCIHAD
The lesser known (but I would say, superior) sequel to the beloved classic about murder by gruesome rectal distension, DIG DUG II: RISE OF THE HELL CONTINENT (subtitle may be inaccurate; I’m going from memory) pits skilled players (or in our case, Keith) against ennui-afflicted creatures in some kind of bewildering partition-puzzles as part of a brutal zero-sum survival scenario. Murder your way to victory as the very land beneath your feet is turned into an all-consuming weapon to aide your interminable quest for blood. Plus, as is so often the case these days, lots of silly fuckin’ voices. The premise of this model of episode: Keith does bad, everyone gets mad. 10/10, share with your friends and relatives. If this one doesn’t “go viral” I will eat a dog.
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Dig Dug II (ディグダグⅡ? Digu Dagu Tsu), subtitled Trouble in Paradise for Bandai's American NES port, is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy, The Tower of Druaga and Grobda (without the DAC).
A reimagined version for the PC titled Dig Dug Island, featuring online multiplayer and graphical style of Dig Dug Remix, was released in 2008 exclusively in Japan. However, the game's servers were shutdown in just under a year, leaving it now unplayable.
Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is more or less the same: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him or horizontally breathing fire to burn him.
In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original Dig Dug, which is used to inflate enemies until they bust. The other is a jackhammer, which can be used at "fault lines" on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself if the player is not careful. The points earned from this depend on how many enemies are killed at once. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. After the thirty-first round, the rounds will be identical to the first sixteen rounds before it. When only one, two or (on later rounds) three enemies remain on the island, the enemies will eventually head for the edge of the island and jump into the water, killing themselves and the player points are lost. If the arcade operator has set this game's "round select" DIP switch setting to "on", the player will also have the option of starting from Round 1 but Rounds 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 and 15 are unselectable on this screen.
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