[Rogue Trader] Rambling
https://www.gog.com/en/game/warhammer_40000_rogue_trader
https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/
Curiously absent Idira in the promotional art ^ (almost like she was added last minute)
So that was an ordeal. Didn't even play starcraft much in the time it took me to finish this. That's actually another thing I didn't mention-the game lasts stupidly long. Which is definitely a good thing for a story-heavy CRPG, but this is simply a single exception to that. I couldn't wait for this bloody game to end. This is the main reason why I am so critical. These kinds of games need a lot of time, and it felt like Rogue Trader specifically was designed to take more time than it ever actually needs. Again, early on it was a treat, but past that it was like going to the gym. A crowded, sweaty gym filled with loud douchebags. And I just NEED to finish the games I start.
Although one really good feature added here(that I didn't mention) is the animation speed up. Looks very stupid, but it makes the fights go much faster. At first I just pressed T, but eventually realized that there is an option to have it on permanently. Feels like the game took less than half the time because of that. Doesn't fix the endless dialog in the elf city though. Nor the annoying moments where the player is forced to go back and forth with endless loading screens in between.
https://old.reddit.com/r/RogueTraderCRPG/comments/1900828/argenta_the_absolute_let_down_with_spoilers/
This is pretty much exactly what I thought too. Absolutely atrocious quest. Would just add that the fight also sucked and felt like a hard fight from the beginning of chapter 2, not tail end of chapter 4.
Oh and totally forgot-music is okay too. And art. Character portaits looked pretty good, albeit at this point I am hesitant to say it and then have "lul it was AI all along!" pop up like a Scooby Doo villain.
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