Roguelite Rimworld
Today we're playing Rimworld as it's meant to be, heavily modded with a weird self imposed ruleset. Todays rules:
Roguelite!
•When the Starting Pawn dies the run ends.
•At the end of each run the Starting Pawn is fully healed, all Non-Relic equipment is deleted, and the Pawn is saved using Character Editor
•A new run is started by creating or loading a Starting Pawn on the Naked Brutality scenario.
•A new run may have one thing added to the Scenario which has been "Unlocked" in a previous run. This may not be an item, hediff, or other thing that could be saved to the Character.
•Instead of stealing Genetics from a pawn I can cancel the selection and use Character Edit to add a trait instead.
•At the end of the run all traits except one are deleted. The sexuality trait does not count (required for certain mods and will just be randomly assigned if it doesn't exist)
•For every 10 years of *chronological* age one additional trait may be kept.
Additional rules may be created as the game goes, we're kinda just figuring this out!
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At this time, Force2Reckon has 173 views for RimWorld spread across 8 videos. The game makes up 18 hours of published video on his channel, or 2.77% of the total watchable video for RimWorld on Force2Reckon's YouTube channel.