ROMACK: DevLog 003 - Ragdolls, Doors, Navmesh Obstacles

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Published on ● Video Link: https://www.youtube.com/watch?v=mrOSCe-VRYI



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More Quakey/Thiefy improvements this past weekend! This video is mostly me just running around playing with the AI's again.

I added Ragdoll to the Crossbowers when they die, added Doors which always open away from you and block the AI's Navmesh pathfinding when closed. Improved the Grenade trajectories somewhat.







Tags:
Game Development
Quake
Thief
MUZBOZ
Murray Lorden
Unity
AI
Doors
Navmesh
Torch
Pathfinding
Ragdoll