Rouge in Sonic 1 - Segmented Speedrun in 9:04 IGT

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Published on ● Video Link: https://www.youtube.com/watch?v=vjTF_Qv_JOQ



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Duration: 18:44
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Welp, I said I wouldn't upload this game again for a while, but what can I say guys, I can't help myself. This hack is just too much fun, and when I really started to take a look at the 9:46 run, I realized just how much I could still do to the game, as displayed by the many strategy changes seen throughout the run, and the inclusion of the Slope Glitch in Scrap Brain Act 3. This run is the culmination of those efforts to bring the time as low as I can get it to go.

Just to reiterate from my previous video on this run...

Each level in this video is its own individual level run, or IL. These were not done in a single, continuous run, and the score resetting to zero after every level should be enough of an indication of this. I've merely edited them all together as though it were one single segment run for viewing sake. This is a segmented run, which basically means this is all of my ILs stitched together to create a full game run featuring my best playing on each level without the added pressure of a single segment run, which is a traditional run from beginning to end without stopping.

Marble Zone was indeed edited to try and accommodate for her being able to glide and climb on walls, either to try and stop her from short-cutting the stage or give her a secret passageway. But, since there's no ceiling barrier in this zone, you can use the glide bounce technique to fly right over these walls, which I will talk about in a future video.

The zip in Labyrinth Zone Act 3 was one that I personally engineered after an hour of experimenting once I figured out this wall clip existed. It's a really awesome zip, as it places you right before the final checkpoint in record time. I also will be explaining this in a future video alongside the glide bounce technique seen frequently throughout this run.

Also, as explained in the video, I muted the game audio during the LZ 3 run because it was corrupted. Being that it came off the tail end of a 1 hour and 40 minute long recording, and that it was from a Game Bar recording, this tends to happen when I record for long periods of time, and it honestly infuriates me, because I'm sure none of you would want to listen to the Sonic 1 equivalent of, and I quote, throwing "a $2 Casio down the stairs." I may look into using OBS to capture gameplay of runs in the future for all ROM hacks, but I'll have to see if it impacts performance at all, because that's the #1 thing I care about.

In the Final Zone, I intentionally paused the game for several seconds right before entering the boss room, then multiple times in the boss room. This allows the fight to start sooner, and combined with a late final hit, this allows Rouge to beat the WR of 1:12 by 1 second, one of many that she either ties or beats.

GHZ 1 (WR is 0:24)
GHZ 2 (WR is 0:13)
MZ 1 (WR is 0:15)
SYZ 1 (WR is 0:21)
SYZ 2 (WR is 0:29)
SYZ 3 (WR is 0:49)
LZ 1 (WR is 0:44)
LZ 2 (WR is 0:27)
LZ 3 (WR is 1:14)
SBZ 1 (WR is 0:31)







Tags:
hfactor66
Sonic the Hedgehog
Rouge in Sonic 1
Rouge the Bat
Rouge
Sonic 1
SEGA
segmented speedrun
Rouge in Sonic 1 speedrun



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