RPCS3 - Eliminating Stutter with Asynchronous Shader Implementation!

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Published on ● Video Link: https://www.youtube.com/watch?v=s7nFjhEf55U



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During July, kd-11 implemented Asynchronous Shader Recompilation into RPCS3. This new implementation nearly eliminates stutter from shader compilation, allowing games to be played with normal levels of performance without having to slowly build a large shader cache first. Previously, a lot of suffered from this stuttering, especially when first starting a game or visiting areas for the first time. Some games benefit more than others from this change due to the number of shaders being used, but every game saw an improvement.

If you would like to know more about the implementation of this new shader recompilation system, check out the technical report by kd-11. https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/

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Video edited by Asinine
Footage provided by Yahfz and Deminating

0:00 - Yakuza Kenzan!
0:42 - Asura’s Wrath
1:57 - Demon’s Souls
3:03 - Closing




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Tags:
PS3
PlayStation
PlayStation 3
RPCS3
Emu
Emulator
Emulation
Gameplay
Comparison
Shader
Improvement
kd-11
Windows
Linux
FreeBSD
Performance
Asura's Wrath
Demon's Souls
Yakuza Kenzan
PC



Other Statistics

Asura's Wrath Statistics For RPCS3

RPCS3 presently has 220,186 views for Asura's Wrath across 2 videos, with his channel publishing less than an hour of Asura's Wrath content. This is 2.30% of the total watchable video on RPCS3's YouTube channel.