RPG Maker MV Event Tutorials Ep 7: Cutscene Basics
Shoutout to these two who run a large RPG Maker dev community and inspired me to make this series:
https://www.twitch.tv/DZPG1
https://www.twitch.tv/Riggy2K3
https://www.youtube.com/@dzpg1
https://www.youtube.com/@riggy2k3
Project for this video series:
http://www.lmpgames.com/RMMV/Events/Event_Tutorials.zip
Hello! Welcome to episode 7 of our RPG Maker MV event tutorial series!
Today we're broaching on to the topic of cutscenes, this is the first in a three-part episode series (7, 8 , and 11) on the topic. Cutscenes are an important part of any game. They allow you to create drama, give important story facts to the player, allow you to control the flow of the game/story, and a number of other important aspects. They can also be one of the hardest things to get right.
A good cutscene can go a long way towards giving your player's a lasting impression, a bad one can too. We'll be talking about what a cutscene is, how to use them, and the basic tools you will need to craft one properly.
Next week, in episode 8, We will be looking at some more advanced ways to utilize cutscenes and more advanced techniques.
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0:00 Intro
0:50 Recap
1:20 Let's begin
2:45 We've already done it
6:45 How we did the Minotaur cutscene
9:00 What is a cutscene?
10:30 How to start a cutscene?
13:00 Pacing and story construction
14:40 Don't treat the player like they are stupid
15:45 Reasonable direction
17:05 Character Vs. Player Knowledge
18:30 Inner monologues
20:15 Example
21:40 Naming character the character doesn't know
23:40 Party-based cutscenes
24:45 Dialog should spoken naturally
27:00 Using mapping/game system tricks as world-building
28:40 Planning, planning, planning,
30:54 Story facts
31:40 The dangers of story facts
32:38 Meandering examples
34:30 Best way to handle story facts
36:28 Subverting player knowledge
37:20 Snape: A case of good subversion of pseudo-story facts
38:45 Complexity
40:25 More about pacing and length
42:15 Show, don't tell
45:50 Recapping
46:55 Persistent impacts
49:10 Back to Player vs. Character knowledge
50:43 Protecting immersion
51:45 Example: Attack on Titan
53:25 Too much information can be bad
54:00 Outro
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