Bosses often prove to be great obstacles when progressing through the course of a game. However, some bosses may take great amounts to simply defeat. In some games, the boss may retain its loss of health when the player suffers a defeat. In this tutorial, I will try my best to recreate this effect.
Went minimalist with the editing this time, only cutting when required. And yes, it took me a long time to decide the title.
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►Sources:
| Plugins |
Yanfly's Buff & States Core
Yanfly's Auto Passive States
Yanfly's Gab Window
| Links |
RPG Maker MV Control Switches with Script Calls ( • RPG Maker MV Control Switches with Sc... )
by Driftwood Gaming ( / @driftyg )
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►Helpful Timestamps:
[0:00] 1) Intro of Video
[1:18] 2) Plugins, Variables, Switches
[4:19] 3) Base Troop Events 1
[7:14] 4) State + Base Troop Events 2
[10:25] 5) Demonstration
[12:57] 6) Outro of Video
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►Credits:
| Background Music |
Music:
Bustling Afternoon in Mondstadt - Remix Cover (Genshin Impact) ( • Bustling Afternoon in Mondstadt - Rem... )
Zhongli: The Listener (Rex Incognito) - Remix Cover (Genshin Impact) ( • Zhongli: The Listener (Rex Incognito)... )
Moonlit Wilderness - Remix Cover (Genshin Impact) ( • Moonlit Wilderness - Remix Cover (Gen... )
by Vetrom ( / @vetrom )
| Outro |
Music:
Servant of Evil/mothy_Akuno-P feat. Kagamine Len [Music Box] ( • Servant of Evil/mothy_Akuno-P feat. K... )
by R3 Music Box ( / @r3musicbox_en )
Art:
Night Sky Patrol of Tomorrow (Asu no Yozora Shoukaihan) Illustration by M.B
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