#RPG Privateer Press IKRPG Campaign Ending (And notes on long campaigns)

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Our Iron Kingdoms (Warmachine, Hordes) RPG campaign just ended. We'd been playing for about five years, rooted in the intrigue, piracy and shenanigans of Five Fingers - Port of Deceit. It all came to a satisfactory ending, but brought to light some issues with the IKRPG system, especially at the higher levels, and some tips and tricks for running long-form plots.

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