#RPG - Game Design: System Matters, System Changes

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I think system does matter when it comes to running a game. I've also made the big (huge) decision to change the system I'm using for one of my upcoming games, to the one used in AFM. Game systems matter because when they work in synergy with the theme, mood and genre they help and lift up the Games Master, rather than getting in their way, and encourage certain player behaviours.

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"See... I can get you what you want, I can. I can get you anything, you just have to talk to me, you have to trust me. You can trust me, 'cause I'm your priest, I'm your shrink... I am your main connection to the switchboard of the soul. I'm the magic man... Santa Claus of the subconscious. You say it, you think it, you can have it."
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