RtCW Mapping: Shader Scripting Transparency with AlphaGen, AlphaMod and Volume Brushes
Unlock the Secrets of Shader Transparency in Quake 3, RtCW & ET! Learn to master transparency effects in your Quake 3, Return to Castle Wolfenstein, and Enemy Territory maps with this beginner-friendly shader scripting tutorial. We'll cover two essential techniques:
1. Constant Transparency (alphagen const): Easily create uniform transparency across entire surfaces, perfect for water, lava, or other consistent effects.
2. Volume Brushes (alphagen vertex & alphaMod): Achieve precise control over transparency variations for realistic terrain blending and complex visuals.
Download the Tutorial Map!
1. ModDB:
https://www.moddb.com/mods/realrtcw-realism-mod/addons/tutorial-map-shaderlab1
2. RealRTCW's Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3284030561
By downloading our "shaderlab1" tutorial map, available on ModDB and RealRTCW's Steam Workshop, you will get hands-on experience and level up your mapping skills.
Don't forget to subscribe to my talented mapping friends and collaborators, Kemon and Vicpas, for more incredible tutorials and content:
Vicpas: https://www.youtube.com/@vicpas1/videos
Kemon: https://www.youtube.com/@kemon4803/videos
Happy mapping!
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