RTX4090 / Gray Zone Warfare / Left behind + Last farewell - Rat's nest - Tools of the Trade
Recorded in 3840x2160 and all settings on EPIC with Nvidia app in 120 Mb/s.
Gameplay loop is somehow enjoyable when you catch up with basics but:
- onboarding is brutal and game does not stop you from losing good starting gear, that's very bad ux design
- fraction choice during onboarding is bad when you have to sync the choice to be able to play with friends and people say that in pvp they can't distinguish between fractions, no wonder if uniforms are the same and characters look the same
- performance is bad: both in terms of stuttering and rubberbanding [keep in mind that it's UHD not QHD]
- later quest descriptions are terrible, another ux element that needs few polishing passes
- mission when you have to deliver some meds to location... after killing everyone there - was that ai generated?
- map resolution is ludicrous, not helping to navigate, lacks certain visited poi's description [key points like car repair, hospital in starting town]
- inventory management needs a bit love [sometimes too much steps required than anticipated]
- can't eat instead of pickup, c'mon you need a patch for that are you bethesda or what
- heli management lacks polishing, eg. can't reroute, can't check destination of someone else's heli
- disappearing inventory eg. after server kick or disappearing when moving within locker
- gear disappears when you die second time, i don't like that decision - would be ok to disappear after an hour or 90 minutes, sometimes you get one shotted randomly when going back to pickup yourself
- sound design is horrible, can not rely much on it [eg. footsteps]
00:01:18 inventory management
00:02:20 MAP LOCATION: Left behind & Last farewell
00:11:28 Left behind & Last farewell
00:14:53 MAP LOCATION: Rat's nest - POI #1
00:23:10 Rat's nest - POI #1
00:26:20 MAP LOCATION: Rat's nest - POI #2
00:36:20 Rat's nest - POI #2
00:38:15 MAP LOCATION: Tools of the Trade
00:47:09 Tools of the Trade
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