RTX4090 / Once Human / current gameplay loop on HARD/PRO mode PvE EU server - borring
still in alpha / beta but f2p
chinese version due to law is not as toxic as world version and ingame shop has limitations also due their laws
chinese version also is the one with progress season ahead of others...
- survival as for hard mode is still basic
- still on the verge of grindy/not grindy [market interface is terrible, presentation perfect tho]
+-/ wipe was not that badly designed [still don't use eternaland and used only ~10.000 credits to move jazz around after wipe]
-- but replaying the same content [on faster progression] is very repetitive, there are barely few new mechanics, pro is just more dps check, no new mechanics
-- boss mechanics are heavy scripted from start to finish, there is no randomization whatsoever [if so make some leaderboard so people can show best times and builds it was made on maybe...]
- seems that finalizing previous 'phase' you come stronger to pro than earlier to hard
- special events are easy and borring
-/+ update introduced new issues, some very old minors were fixed [slow and random development progress]
- snap building is ok but was not properly tested so it's also buggy
+ there is dlss finally
--- but apparently netease can't do proper servers, first week or so after scenario update is always laggy
-/+ the only new content so far are cosmetics and cosmetics changes to gameplay loop
00:03:48 ravenous hunter / pro
00:25:00 change this setting to avoid switching to melee weapon
00:21:35 securement silo psi / pro
00:29:35 sponge bob
00:45:25 checking out dropped mods
00:59:29 lea research lab / pro / some error and matchmaking failure
01:00:46 the forsaken giant failure / pro - i don't understand the destruction phase at all :)
recorded with av1 coded and 100 Mb/s with NVIDIA App