RTX4090 / Once Human / current gameplay loop on HARD/PRO mode PvE EU server - borring

Channel:
Subscribers:
177
Published on ● Video Link: https://www.youtube.com/watch?v=67_inD77cuk



Duration: 0:00
34 views
0


still in alpha / beta but f2p

chinese version due to law is not as toxic as world version and ingame shop has limitations also due their laws

chinese version also is the one with progress season ahead of others...

- survival as for hard mode is still basic
- still on the verge of grindy/not grindy [market interface is terrible, presentation perfect tho]
+-/ wipe was not that badly designed [still don't use eternaland and used only ~10.000 credits to move jazz around after wipe]
-- but replaying the same content [on faster progression] is very repetitive, there are barely few new mechanics, pro is just more dps check, no new mechanics
-- boss mechanics are heavy scripted from start to finish, there is no randomization whatsoever [if so make some leaderboard so people can show best times and builds it was made on maybe...]
- seems that finalizing previous 'phase' you come stronger to pro than earlier to hard
- special events are easy and borring
-/+ update introduced new issues, some very old minors were fixed [slow and random development progress]
- snap building is ok but was not properly tested so it's also buggy
+ there is dlss finally
--- but apparently netease can't do proper servers, first week or so after scenario update is always laggy
-/+ the only new content so far are cosmetics and cosmetics changes to gameplay loop

00:03:48 ravenous hunter / pro
00:25:00 change this setting to avoid switching to melee weapon
00:21:35 securement silo psi / pro
00:29:35 sponge bob
00:45:25 checking out dropped mods
00:59:29 lea research lab / pro / some error and matchmaking failure
01:00:46 the forsaken giant failure / pro - i don't understand the destruction phase at all :)

recorded with av1 coded and 100 Mb/s with NVIDIA App




Other Videos By bxqpxd


2024-10-03RTX4090 / Throne and Liberty / played it so You do not have to... it's a very 'uneven' game /w RTSS
2024-10-03RTX4090 / Throne and Liberty / what kind of harry potter-palworld-autoaim nonsense is this w/ RTSS
2024-10-01Throne and Liberty / onboarding lacks failsafe's & infrastructure is not scaling
2024-09-30RTX4090 / Starfield: Shattered Space / What Remains spoilers w/ RTSS mostly no DLSS/framegen
2024-09-28RTX4090 / State of Decay 2 / six years old Microsoft take on zombie survival getting drip cut off
2024-09-27RTX4090 / The Quinfall Playtest / CBT3 is still disappointing but still looking forward
2024-09-21Pixel 9 / Once Human / mobile / I've tried so You don't have to 😆 some building & exploration
2024-09-20Pixel 9 / Once Human / mobile version - initial thoughts and more tutorial gameplay
2024-09-20Pixel 9 / Once Human / mobile version / character creation & tutorial
2024-09-13RTX4090 / The Lord of the Rings: Return to Moria
2024-09-07RTX4090 / Once Human / current gameplay loop on HARD/PRO mode PvE EU server - borring
2024-08-23RTX4090 / Deadlock / tutorial - played it and it's ok
2024-08-18RTX4090 / Delta Force: Hawk Ops / more like hawk tuah 😁 + RTSS + v
2024-08-17RTX4090 / Dawn of Defiance / what is the point of all that + some RTSS benchamrking
2024-08-04RTX4090 / Once Human / Arachsiam HARD completed
2024-08-04RTX4090 / Glory To The Heroes / v0.0.8 build from Jan'2024 / "the only winning move is not to play"
2024-08-02RTX4090 / Once Human / Arachsiam HARD mode 2x failure
2024-07-21RTX4090 / Once Human / Starry Studio & NetEase NeoX engine "tech demo" that will wipe every 6 weeks
2024-07-12RTX4090 / Once Human / it's way undercooked but mostly playable
2024-07-09RTX4090 / The Quinfall Playtest / not what you might have expected + cinematics/lore
2024-07-04RTX4090 / Gray Zone Warfare / how to fix framerate stutter after 0.1.2.0 when it looks like this