RTX4090 / Once Human / it's way undercooked but mostly playable
there are two versions of this game, one is Chinese in line with their strict online game regulations and there is this one...
- very chaotic [but so far often] dev streams, no tldr's afterwards
- many QoL changes making game not that demanding essentially making it point and click but also less grind and that's good - but it's too easy and not that rewarding
- there is something fundamentally broken in this proprietary engine right now as the recording looks way smoother than it actually felt in game
- performance got worst compared to beta
- servers are struggling [different ping depending on time] - it's netease infrastructure, i expect much much more
- huge fps/frame time/input delay issues - look at the rtss
- way too much models popping 00:27:33, low draw distance, textures loading in sd very often
- did not get all my cosmetics rewards [missing the Scarlet Dragon], all medals [missing 10]
- user can block world interactions with building over the poi's [camera, traffic cone or morphic crates] 00:50:49
- i am not a fan of unique time limited seasons, let player start whenever and play on his own terms - tempo
- 6 weeks per season seems way too fast and there are insane prices for basic cosmetics like the glass one - at least you can gift it around...
- layers of in game currencies
- can not find friends from other regions
- can not change servers in same region
- can not change regions
- battle pass is server bound
00:29:39 throughville
00:57:29 ravenous hunter / normal
recorded with NVIDIA App AV1 codec set to 100 Mb/s - 11700KF CPU and 4400 MHz RAM