Run Oblivion on intel HD GPU with Shader 3.0 and HDR Mac/Windows
In this video tutorial I will show you how to run game Oblivion on integrated video cards like intel HD3000/HD4000 and etc, with Shader 3.0/HDR and with Shadows. On Mac OS X and Windows.
Link D3D9Gen:
http://www.nexusmods.com/newvegas/mods/34970/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D34970&pUp=1
P.S. For Mac users: If you see black skin of your character, then download and copy and use additional d3dx9_27.dll library.
P.S. #2:
Check out the "RenderInfo.txt" file located in the My Documents/My Games/Oblivion directory. I was surprised to notice that Oblivion had auto-detected the appropriate shader package for my video card as package 17 (out of 19, higher number = newer revision of Shader's ranging between Shader Model 2. to 3.0) (the number adjacent to the "Shader Package: " line is the shader package Oblivion is currently configured to use). My card has support for Shader Model 5, so it obviously supports Shader Model 3. So I went into the "Shaders" folder located inside Oblivion's "Data" directory and made a copy of both the highest shader package (shaderpackage019.sdp) and the shader package Oblivion configured itself to use on with my video card (shaderpackage017.sdp). I moved the copy I made of the currently set shaderpackage (017) to another folder to store as a backup, then renamed the copy I made of the highest shader package (019) to the name of the shader package Oblivion had configured itself to use (017). I also changed the 'bAllow30Shaders=0" variable in the Oblivion.ini file from 0 to 1.
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