Runescape Firemaker's Curse part 2 of 7 Chamber 1 Solution and Murder

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RuneScape (2001)
Duration: 7:22
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This quest may require some food and a fast ranged weapon. You can melee the final boss, but it's so much easier to use knives or darts.

This is a safe quest in that dying does not make you lose your items. You respawn at a previous checkpoint/campsite. Only eat food if you absolutely need it to survive through a challenge.

To start, find the firemakers south-west of the Gnome Stronghold. Speak with Phoenix to enter the first puzzle chamber. Speak with Flint to receive a pitch can. Use the can to complete the fire pattern of an arrow. You need to run and be speedy and light all appropriate spots.

After you finish the arrow, a cutscene will start in which you and the firemakers fall through the cave floor. Light the fire pit and pickup the journal in the room. A sequence will start in which the spirit Char makes contact. When she turns off the lights, re-light the fire pit and exit through a tunnel.







Tags:
Runescape
Firemaker's
Curse
part
of
Chamber
Solution
and
Murder



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