Runescape Firemaker's Curse part 3 of 7 Chamber 2 Solution and Possession Game Round 1
Like the first chamber, the second fire puzzle needs you to use the pitch can to complete a pattern. Refer to this video and the firemaking journal within the game to help you finish the pattern. It looks like three stripes above a triangle, probably meant to look like smoke rising from a fire.
After the chamber, you'll reach another campsite. Grab the next journal fragment. Now, to save a life, interact with a pillar and choose to have Twig bound to it. He is Char's next possession victim.
Move forward after the room goes dark and you relight the fire pit.
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