Runtime NavMesh Generation - Walking On Walls and Ceilings [3/6] Live 2017/7/26

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Published on ● Video Link: https://www.youtube.com/watch?v=AeBOj59WWZs



Duration: 7:41
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Watch this video in context on the official Unity learn pages -
http://www.unity3d.com/learn/tutorials/topics/navigation/walking-walls-and-ceilings

In this live training session we will learn how to work with Unity’s Navigation tools at runtime. We will explore the publicly available Components for Runtime NavMesh Building and look at how we can use the provided components to create characters which can navigate dynamic environments and walk on arbitrarily rotated surfaces, including enemies that walk on walls. In this session we will learn how to use NavMesh to allow agents to walk on walls, ceilings or other rotated surfaces.







Tags:
Unity
unity3d
navigation
nav mesh
navmesh
navmeshsurface
navmeshlink
navmeshagent
procedural
proc gen
runtime navmesh
procedural navigation
runtime
generation