Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool

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Published on ● Video Link: https://www.youtube.com/watch?v=Ny9ZXt_2v2Y



Duration: 49:51
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Cyril Jover and Mathieu Muller of Unity Technologies discuss their photogrammetry workflow, the technology behind the de-lighting tool and how to get started with photogrammetry in Unity.

Slide are available here: https://drive.google.com/a/unity3d.com/file/d/0B9zNWyIY6dPeVlU1djdnWVFuUFU/view?usp=sharing

For more information on Unity - http://bit.ly/2vOtBEa
For more information on Photogrammetry - http://bit.ly/2vzuNMn







Tags:
Unity
Photogrammetry
Game Art
Siggraph
Rendering
3D Art