Rust Update 68 - Melee Madness!

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Published on ● Video Link: https://www.youtube.com/watch?v=su03N6d84g8



Rust
Game:
Rust (2013)
Category:
Vlog
Duration: 4:29
3,140 views
71


Change log:

Improved projectile tracing performance.
Added a deferred decal system.
Fixed disappearing vegetation on savegame load.
Made tree colliders more accurate.
Added some more information to the spawn handler section of the admin server report.
Fixed construction and deployable placement in caves and on terrain blended rocks.
Fixed a number of exploits that would allow players to get inside rocks.
Building blocks no longer ignore collisions right after placement.
Fixed research table and tool cupboard placement guides being off.
Fixed light bleeding through terrain on the base of shadowed rocks in the distance.
Fixed light going through furnace walls for a second when walking by.
Fixed torch still getting lowered into the line of sight if lighting it while already running.
Fixed incorrect time zone offset of the ingame world.
Fixed barricade LOD changes being somewhat flaky.
Fixed arid biome rock terrain texture being way too dark.
Fixed various situations that could incorrectly trigger noclip kicks.
TerrainPath now keeps a list of all spawned monuments.
Added test cave to CraggyIsland.
Stone spear ingredients instead of wood spear
Lowered cost of icepick
Added machete
Added sword
None club does more damage
Bone knife cheaper (cloth)
Fixed bug with wickspark showing up as a white cube at distance, increased HDR value
Survey charges less likely to slide down hills
Updated survey charge visuals
Updated survey charge icon
Can throw survey charge farther
Landmine only activates after you walk off it
Triggered landmine can be disabled & picked upby someone other than who triggered
Landmines and snap traps appear in supply drops
Landmine stack increased to 5

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