Ruthless, relentless, rucuks of rampaging recoil, ragdolling rabble and rude traps

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Published on ● Video Link: https://www.youtube.com/watch?v=4-OF5_KrbmQ



Duration: 1:02:28
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this game just goes very very fast, it is seemingly taking all the good lessons from first person shooters of last 3 decades and in particular the decade or so ago (piloted by indegefagable's NOT R.O.T.T. i am sure give what the people involved in it did since).

i see a lot of harsh colours from superhot, i see the level dessigns of Viscerafest and other heavily hopity games, and the infalable gunplay of ION maiden, even something called cruelty squad seems to have been noted here.

it is excellent and i am atrocious at it.... horrific that mid this week i find something like aspari extraction club scene from terrible game that is just stealing names from syndicate and othewise failing to grasp its awesome darkness. (yet the artfolk still did good job because that theme from the club is amazing).

Smooth pumping party and correctly warned about house of joy shone above it all - only that became its biggest problem, subsequent two missions (one of which was a bossfight) felt wastly underwhelming because well i was not having as much fun.... maybe another mission or few would not hurt after the party. or put party after the bossfight?







Tags:
hate speech
xenophobia
hatered
religeous hatered
suscide
failure
depression
deathwish
game play
let's play
seered steel
action
shooter
actrobatics
fast
dynamic motion
crazy enviroment
destructable enviroment
loveletter to shooters
lovecraft letterork of art
tribute to genre
FPS
first persn shooter
indie