
RX 5700 XT | Squad Update V2.0 - 1440p, - Epic settings
trying out the new Squad Update V2.0 and i must say it looks and runs freaking amazing .....๐ฑ๐ฑ
ABOUT THIS GAME
Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning.
It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.
v2.0 System / Optimization
Map Layer Overhaul Phase 1
Greatly reduced loading times for all maps and layers.
This feature lays the groundwork for more asymmetric sub-factions, with great variety in vehicle/kit/deployable composition and count. It also makes possible many smaller features like the improved Command Map Vehicle List.
Graphics Settings Menu Rework and new Rendering Features
Overhauled the Graphics Settings menu and added new graphics rendering features. This was designed from the ground-up to minimize the gameplay advantages of using one quality setting over another. It includes more granular options, new rendering features, and higher overall fidelity, with a focus on optimization.
Network Optimization for Vehicles with Closed Turrets and Helicopters
Extensive network optimization pass on Vehicle Turrets. This provides a significant improvement to network bandwidth usage, which leaves more headroom to replicate things like character and vehicle movement.
Extensive network optimization pass on Helicopters. This has greatly improved the smoothness of helicopter movement replication for passengers and observers on the ground. Itโs not perfect, of course, so we look forward to your feedback.
Performance Optimizations
Overhauled Texture Streaming behavior, greatly reducing graphics memory usage. This has allowed us to increase the quality of many character, weapon, and vehicle textures, while simultaneously improving performance.
Removed Mesh Distance Fields from all movable objects, such as vehicles and weapons. This allows better caching of Distance Fields, reducing GPU load.
Disabled Mesh Distance Field on a lot of small foliage (trees, scatter/debris meshes). This should improve performance for maps when Ambient Occlusion and/or Far Shadows are enabled.
Optimized Mesh Distance Field resolutions for large foliage.
Optimized Lashkar Valley, Kamdesh, Mestia, and Skorpo by setting more aggressive cull distances on pine trees.
Optimized rock walls, coal piles, and other assets by removing unnecessary tessellation.
Optimized grass post-process shader by reducing unnecessary complexity by up to 80%.
Optimized skybox lighting.
Optimized TOW discard effect.
Optimized and fixed some issues with Impostor post-process shader (distant trees).
Optimized vehicle smoke generator effects.
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๐๐ฒ ๐๐ฒ๐ฌ๐ญ๐๐ฆ:
๐๐: ๐๐ข๐ง๐๐จ๐ฐ๐ฌ ๐๐ ๐๐๐ ๐๐ ๐๐ข๐ญ
๐๐ซ๐จ๐๐๐ฌ๐ฌ๐จ๐ซ: ๐๐๐ ๐๐ฒ๐ณ๐๐ง ๐ ๐๐๐๐๐
๐๐๐ฆ๐จ๐ซ๐ฒ: ๐๐ ๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐
๐๐ซ๐๐ฉ๐ก๐ข๐๐ฌ: ๐๐๐ ๐๐๐ฏ๐ข๐ฅ ๐๐ ๐๐๐๐ ๐๐ ๐๐๐
๐๐๐ซ๐ ๐๐ซ๐ข๐ฏ๐: ๐๐๐ - ๐๐๐ ๐๐๐๐๐ ๐๐๐ฆ๐ฌ๐ฎ๐ง๐ ๐๐๐ ๐๐๐
๐๐จ๐ญ๐ก๐๐ซ๐๐จ๐๐ซ๐: ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐
๐๐๐๐ : ๐
๐ซ๐๐๐ญ๐๐ฅ ๐๐๐ฌ๐ข๐ ๐ง ๐๐๐ฌ๐ก๐ข๐๐ฒ ๐
๐. ๐๐ข๐ค๐
๐. ๐๐จ๐ฆ๐ฆ๐๐ง๐ญ
๐. ๐๐ฎ๐๐ฌ๐๐ซ๐ข๐๐/๐๐ ๐๐ฎ๐๐ฌ๐๐ซ๐ข๐๐๐
๐. ๐๐ก๐๐ซ๐ ๐ฐ๐ข๐ญ๐ก ๐ฒ๐จ๐ฎ๐ซ ๐๐ซ๐ข๐๐ง๐๐ฌ! :๐
๐๐จ๐ฉ๐ ๐ฒ๐จ๐ฎ ๐๐ง๐ฃ๐จ๐ฒ๐๐ ๐ญ๐ก๐ข๐ฌ, ๐ซ๐๐ญ๐ข๐ง๐ ๐ญ๐ก๐ ๐ฏ๐ข๐๐๐จ ๐๐ง๐ ๐ฅ๐๐๐ฏ๐ข๐ง๐ ๐ ๐๐จ๐ฆ๐ฆ๐๐ง๐ญ
๐ข๐ฌ ๐๐ฅ๐ฐ๐๐ฒ๐ฌ ๐๐ฉ๐ฉ๐ซ๐๐๐ข๐๐ญ๐๐!
#squad #SquadUpdateV2.0 #rx5700xt
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