S1 (16-bit): Master Edition IV - Spring Yard ~ Extras
This is the showing of the extras for Spring Yard in "Sonic 1 (16-bit): Master Edition IV – Final Phase".
This shows paths that I never took during the original recording of this zone. It's mostly because of the difficuly of certain paths.
Act 1:
The bottom path is harder. It's hard because of the moving platform part. The jump over 2 spike balls is very hard to make. After that, you actually have to anticipate the fast moving spike ball. When you see it go off-screen, that is the time to press the switch and go for it. You still have to watch out for that spike ball, though. One mistake, and it's down to the bottomless pit.
To view the playlist of the aftermath, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1iadK7QORMbgHya8AkQ37nl
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