Saber Interactive Cla ssic s hooters show off technical chops
Saber Interactive Cla.ssic s.hooters show off technical chops.
Presented by Intel
With Quake Champions, Saber Interactive has set itself the task to make a modern Quake: frenetic and crazy as it ever was, but with larger-than-life champions, each with their own hooks and special abilities. It’s a fusion of the grim and gothic original, the heady, explosiveness of Quake III Arena, and a champion formula that calls to mind titles like Overwatch. It’s something old and something new.
It’s not unfamiliar territory for Saber, which has dabbled in a lot of different genres in the 16 years since it was founded by Matthew Karch, Andrey Iones, and Anton Krupkin. It’s the shooters that the studio is perhaps best known for, however. The tech side of things is what makes Saber gravitate towards them, thinks Karch. “Shooters have always been at the forefront of showing what real-time rendering is capable of,” he says. That focus has been there since the start. So when they established Saber, they had that strong technical foundation and an equally strong desire to show it off.
Bethesda and Saber had been in contact for years about potential projects, and the stars eventually aligned for Quake Champions. Bethesda and id weren’t doing anything new with the series, though Quake Live was going strong, proving there was definitely still a market for that kind of fast-paced arena shooter. Saber pitched its vision to Bethesda and id, and Karch remembers that it was close to what they wanted to do internally. Quake Champions was born.
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