Safe No More: Horror Games and Betrayed Spaces Script #2
This one is going tackle the aspect of betrayed spaces.There are certain places where you should feel safe. For example, a police station, mental institute, and a pizzeria. But in horror games it is never that simple. Horror games exploit the fragility of trust. Spaces you assume are secure become agents of fear themselves. The terror isn’t always external; sometimes it lives within the walls. We'll explore how horror games weaponize familiar spaces against your mind, your body, and your soul. Across three games, we’ll see how the places we depend on can turn into our worst enemies.
#GameLore #LoreAnalysis #NarrativeAnalysis #CharacterStudy #PsychologicalHorror #DarkLore #EmotionalStorytelling #GamingPsychology #TragicCharacters #MoralAmbiguity #LoreExplained #StoryDrivenGames #GamingNarratives #HiddenLore #gamingdeepdive#gamingdeepdive #fatalframe #residentevil2 #fnaf