SaGa Frontier 2 Stream Archive, Part 8
And, out in the northern continent, the final Megalith stands... And it sucks. Cool gimmick, but there's a lot that's just not really super well done here. Can't go back once you've passed a boss room, can't recover LP, have to do the whole thing over if you want to change what you've fought or not.
And the boss is super overtuned, as usual. Too much health, too many horrible attacks, and so on. At least, unlike the final boss of Romancing SaGa 3, this game empowers you to feel like you have the tools you need to win, and lets you change your approach and tactics as needed with different ways to redo the dungeon. That's really the big saving grace here.
Aldo Roberto being unkillable. That also helped.
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