Same Move! New mechanic for the KOF GO.
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A new mechanic based on Blazblue Chronophantasma, detects some movements that allow performing long loops.
In BBCP Same Move! reduce stunt time, in KOF GO adds a damage penalty.
Most of these combos easily take 1500 or more of health. Instead of cutting them, I decided to create this mechanic to keep the combos with a damage reduction for balancing purposes.