Samurai Jack: The Shadow of Aku Walkthrough Part 5 (GCN, PS2) 100%
Samurai Jack: The Shadow of Aku Walkthrough Part 5 for Gamecube, Xbox and PS2. Collected 100% of collectibles shown to the player. Played, recorded and edited by myself for my own channel. Edited to remove loadings to offer a smooth watch and complete all missions & objectives for educational and entertainment purposes. Recorded in 1080p and rendered in AfterEffects.
Thrust into the future by the evil Aku, a lone Samurai warrior must quickly find the time portal to the past to rescue his defenseless people. Ancestors of the displaced Samurai call him Jack and help him through four enemy-filled realms with 24 interactive levels. Samurai Jack suffers various states of damage if he fails to dodge fireballs and sword strikes, but slow-motion attacks, devastating combo moves, and sushi snacks empower the hearty warrior. From a burning village to the bustling Aku City, you'll guide Jack as he blasts through doors, finds hidden pathways, and frees caged locals, bringing him ever closer to fulfilling his great destiny--the defeat of Aku once and for all.
WishingTikal
https://www.youtube.com/user/WishingTikal
SUBSCRIBE to my channel! http://bit.ly/subwishingtikal
Follow Me!
Twitter: https://twitter.com/WishingTikal
Facebook: https://www.facebook.com/WishingTikal
Business inquiries: wishingtikal@gmail.com
♥♥♥♥♥ #WishingTikal About: Hey there, I'm Gen, or Tikal. I worked years on Gamefaqs writing walkthroughs. Now I make video guides out of them. I do 100% collectibles runs to show where all of the secrets are. I record all footage all by myself, every single one, and edit them together to remove mistakes, or loading times, to make for the best and most fluid viewing experience possible and help others. My walkthroughs are usually of superior quality, so pick mines! I record in 1080p most of the time, except my older videos which are in 720p. I use HDPVR2 to record. I work the hardest possible to provide you the best gaming help. All games are posted with permission from the owners and some game codes are also often given by the publisher.