Samurai Shodown 3 - Bust Galford vs Zankuro Setplay
This abuses a bug where Zankuro gets hit out of his back roll ("Zankuro OTG bug").
Most of these setups work against other characters, but require a read like 236B instead of 236A to cover back roll.
Samsho 3 wiki: https://wiki.gbl.gg/w/Samurai_Shodown_3
Other notes:
If you're not familiar, you can grab someone during blockstun in SS3.
Special moves deal more blockstun on crouch (usually 10 frames, but it depends on the move).
1:31, 1:51 - Due to the combo jump mechanic, run under 6623D requires good timing on Zankuro's part to escape. Holding up won't work.
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