Samurai Shodown II - Every Super Move Weapon Breakers
#snk #samuraishodown
Demonstration of every super move for weapon breaking in Samurai Showdown II. Played on the Samurai Showdown Collection for Steam aside from Kuroko played on Neo Geo AES.
Intro - 0:00
Caffeine Nicotine - 0:22
Cham Cham - 0:43
Charlotte - 1:11
Earthquake - 1:39
Galford - 2:11
Gen-an - 2:46
Genjuro - 3:14
Hanzo - 3:44
Haohmaru - 4:10
Jubei - 4:39
Kyoshiro - 4:56
Nakoruru - 5:29
Sieger - 5:55
Ukyo - 6:25
Wan-Fu - 6:52
Kuroko - 7:20
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Samurai Shodown II, known in Japan as Shin Samurai Spirits: Haōmaru Jigokuhen, is a 1994 fighting game released as the second entry in SNK's Samurai Shodown series. Like the original Samurai Shodown, the sequel was initially released for the Neo Geo arcade and home system.
One year after the defeat of Amakusa from within the first Samurai Shodown, a new threat soon emerges in the form of Mizuki Rashojin: a vengeful spirit who possess a local shrine priestess named Mizuki and seeks to bring forth chaos and destruction to the world in the name of the dark god Ambrosia's will. Those who had fought before in the past during Amakusa's reign of terror now find themselves, along with a few new faces, battling against Mizuki and her loyal forces in order to determine the fate of the entire world itself.