Samurai Shodown/Showdown II/Shin Samurai Spirits Genjuro Arcade Mode Part 1
Shishi-oh sama!
Genjuro has the most dangerous far standing and far crouching strong slash. With the crouching version looking exactly the same but with a slightly shorter range. Its not as fast as Haomaru's, but it deals more damage, has longer range, (and maybe more stun?). Of course it leaves him vulnerable on whiff and block.
He also has a great neutral jump strong slash that has great range.
His jump forward/back strong slash is faster but with shorter range.
He has great light attacks as well. Far standing and crouching light slash, far standing light and medium kicks are pokes that should be used.
His medium standing and crouching slash is ok, but will leave him open to fast attacks on whiff and block.
Cancelling his close standing strong slash into any special or super move requires really strict fast input. After pressing Strong slash/A+B, you have to quickly input the special of your choice or super before the strong slash even hits the enemy. You can consider it as a whiff cancel instead of a hit cancel. As you can see in this play through, there are times that I fail to do the cancel as it's quite hard to pull off.
ACA NEOGEO SAMURAI SHODOWN II
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