Sanctum 2 {***NO DLC***} [Part 15] {Final Stage} (SiMo) The End (5 Feats of Strength / Solo)
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[READ THE DESCRIPTION FOR PERKS, TOWERS AND WEAPONS]
This is the end.
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Primary weapon: Sniper (Rank 20, SiMo main weapon)
Secondary weapon: Shotgun (Rank 20)
Perks:
Marksman (Rank 6)
Shocking Revelation (Rank 12)
Slowing Presence (Rank 13)
Towers used:
AMP Spire (Rank 12)
Focus (Rank 15)
3950 Core Health left. A near perfect victory here. Without Range Spire, Anti-Air or any DLC equipment. I can't even believe this worked so well.
The biggest trouble is the first Walker Patriarch, he always comes with a lot of lumes to protect him, so you can't exactly kite that boss. But guess what a SiMo + Shotgun + Marksman and Slowing Presence combo does to something with a big weakspot like that? Yep. And I fucked up the first Charged Shotgun shot here, this proves how efficient that thing is to kill bosses (though I don't recommend using this build on levels like Abandoned Lab).
After that it's all about managing Soakers, Bobble Heads and maybe one Hoverer or another. There's the second Walker Patriarch to deal with later and he comes with some Snorkers, he isn't as terrifying as the first one, but Snorkers can easily kill you if you get careless when fighting that boss.
Preparations - 01:01
Combat - 04:33
Boss 1: Hoverer Queen - 05:55
Boss 2: Walker Patriarch - 07:15
Boss 3: Super Heavy - 08:16
Boss 4 & 5: Hoverer Queen + Walker Patriarch - 09:35
Boss 6: Super Heavy - 10:25
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