SASRT - All-Star Moves Montage (Wii U)
I'm sure that by now, plenty of these montages have already come out, and the people who run on instant gratification have already had their fill. And I'm sure many of them have obtained Alex Kidd by manipulating their system clocks. Well, here's mine, and I'm pretty sure no one else has put in this level of detail into theirs.
All-Star Moves serve a somewhat different function in this game than in the first All-Stars Racing. In Sonic & All-Stars Racing Transformed, anyone in any position can receive an All-Star Move from a Monitor, though the chances increase the further behind you are. Unlike in the first game, you can have multiple All-Star Moves going on at the same time, though they are not quite as effective as they were in the first game. In addition, you have to do your own steering.
Every All-Star Move in this game provides a speed boost and an attack you can do as many times as you like for as long the All-Star Move is still active. However, you are not allowed to attack again until a certain amount of time has passed after. For most characters (but not all), this period is longer than the attack. The time differs between characters. You can tell when you can attack again when the star on the upper-right corner is spinning again.
All-Star Moves here have a bit less variety as well, presumably so they can be used online (another difference between games). They can fall into three different categories, as far as attacks go: Projectile, Radius, and Drop.
The projectile All-Stars can further separate between homing and non-homing, but they all involve shooting something ahead. All homing projectiles may miss, however, as they will stick to a direction once close enough to their targets. The extent to which they home in also varies between characters and seems dependent on the character's All-Star stat.
Radius All-Stars have short-range attacks but can strike multiple racers per attack if they're close enough. They may have a spherical area-of-effect, hitting anyone nearby regardless of direction, or they may have a hyperboloid area-of-effect, with a pair of roughly cone-shaped hitboxes on the left and right sides of the character.
The drop All-Star is exclusive to Gum. She places hazards on the track.
These are the moves' origins:
Sonic: This seems to be a Spin Dash.
Tails: Tails fires homing missiles out of his vehicle and the mini-Tornadoes, much like seen in Sky Chase in Sonic Adventure and Tornado Defense in Sonic Unleashed.
Knuckles: The best I can think of is a Master-Emerald-powered blast done by Silver Sonic at the end of Sonic & Knuckles.
Aiai: The bananas look identical to the kinds Aiai collects after Dole stopped sponsoring the series. Aiai gets into his iconic ball as well.
Beat: Based on an attack Beat would do in the Jet Set Radio games where he'd blast loud music at his enemies.
Amy: Amy throws Piko Piko Hammers, her signature weapon.
B.D. Joe: Possibly based on the horn in Crazy Taxi, but most likely made up for this game.
Meemee: This is an original attack made for this game.
Ulala: Ulala gets backup from Morolians, a TV-loving alien race, and fires destructuve Chu blasts from the laser gun normally at her thigh.
Ralph: Ralph swings a pair of wrecking balls around. This is an attack made up for this game.
Amigo: This is an attack made up for this game.
Danica: This is an attack made up for this game.
Shadow: Shadow is doing the Chaos Blast, an explosion using Chaos Emerald energy.
Vyse: Vyse gets a hologram of his ship around him and fires cannons out the sides. This is based on the ship-to-ship combat in Skies of Arcadia.
Eggman: This could be any number of things, as homing missiles have been on Eggman's machines since Sonic 2 and as recently as Sonic Generations.
NiGHTS: Contrary to popular belief, this is not the Paraloop, but the Drill Dash, a speed-up move that restricts NiGHTS's cornering.
Gum: Heh. Gumdrop. This is an attack made up for this game. This is also the only drop-type All-Star in the game.
Joe Musashi: This is based on a fireball Ninja Art Joe Musashi could pick up and use later. The Japanese reads "Kaen no Jutsu," or "Flame Technique."
Pudding: This is based on how Pudding plays the guitar in addition to being a reporter, much like how Ulala is a dancer and a reporter.
Gilius: Throwing axes is, of course, a pair of Gilius's repertoire. Vases contain Mana, which allows him to use such a move.
Mii: The shields and swords are based on Find Mii, though much much larger, especially the swords.
Reala: This is based on an unnamed attack where Reala generates a big yellow ball of energy and throws it at NiGHTS.
Ages: Ages transforms into an F-14 Tomcat with two more trailing behinde. This is based on After Burner.
Metal Sonic: This seems to be a black shield burst he used in Sonic Adventure 2's multiplayer mode.
Alex Kidd: This is based on how Alex Kidd would sometimes duel via Rock Paper Scissors.
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