Satan's Hollow Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=OCALH6-cFqU



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The player must use a 2-way joystick to take control of a missle launcher at the bottom of the screen, with two buttons, to make it fire shots up at the various enemy characters and activate a shield which offers very temporary protection from death

The player must shoot flying formations of gargoyles in order to pick up pieces of a bridge that must be built over a river of lava. Once the bridge is completed, the player can cross it to face Satan. Destroying him scores bonus points based on the number of waves completed to that point, and also upgrades the rocket launcher. The player then resumes the battle against the gargoyles and must start building a new, longer bridge in order to fight Satan again. The sky darkens on later waves, making it more difficult to see the enemies, then lightens again.

As the game progresses, the gargoyles begin to throw exploding eggs, along with rocks that can destroy bridge sections; the player also occasionally faces disembodied devil heads that float around the screen and spit fire. In addition to firing rockets at the enemies, the player can use a shield that will destroy any enemy touching it, but it can only be used for a short time before it must shut down to recharge. Gargoyles will sometimes attempt to steal a ship from the player's reserves, and must be destroyed before reaching the top of the screen in order to avoid losing a life.

It seems like this game has copied its ideas from many other games:
Enemies going down and attacking your stock is similar to the ducks from "Carnival".

The elaborate, mostly static background reminds of "Pleiads".

The shield idea is used similarly to the shield in "Phoenix" (though you couldn't move when using it then, and it took longer to recharge).

The diving enemy concept was used first in "Galaxian".

The shot-increasing power-up concept originated in "Galaga".

The game is endless.

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